
Pax: Good Behavior Game
The PAX Good Behavior Game provides an integrated intervention model, which is incorporated into your existing academic curriculum. The game is designed to train students’ brains for learning and build protective factors that will carry them throughout their academic careers. The game will improve student behavior, attention, retention of material, social skills and academic engagement. Coming to this training can literally change the odds for lifelong success of each and every student you work with. The training also provides the opportunity to learn more about what is happening in children’s brains behind the curtain of their behavior. The PAX Good Behavior Game was designed by Dr. Dennis Embry; over 30 studies have proven its effectiveness at achieving both long and short-term targets. The game is based on a team model and incorporates reward-based activities that are easily replicable in any classroom environment. Afternoon activities will include hands on time for preparing your classrooms and parent packets. Additional information about the PAX Good Behavior Game, the PAXIS Institute and Dr. Embry can be found on the PAXIS Institute website: www.paxisinstitute.com. Target Audience: K-8 educators, intervention specialists, administrators, mental health staff, therapists Presenter: Anya Senetra, MSW, LISW-S, Greene ESC School-based Mental Health Program Supervisor
Graduate credit available as follows: Antioch University Midwest offers 1 quarter hour credit @ $120 for attendance at this one-day workshop (4-page reflection paper required) Ashland University offers 1 semester hour credit @ $180 for two full- day sessions attended. PAX: Good Behavior Game on September 15 and Understanding /Preventing Youth Suicide, November 4. (separate registration required for each workshop) Graduate credit is payable to the university on the day of the 2nd workshop. Counselor and Social Worker CEU’s 5.0 PENDING (State of Ohio Counselor, Social Worker, Marriage and Family Therapy Board) |